//-------------------------------------------------------------------------------------------------
// Copyright (c) Bradford W. Mott and Flare Contributors
// North Carolina State University, Department of Computer Science
// The IntelliMedia Group
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//-------------------------------------------------------------------------------------------------

using UnityEngine;
using Flare.Display;
using Flare.Geom;

namespace Flare.Text
{
    public class TextLineMetrics
    {
        public float x { get; set; }

        public float width { get; set; }

        public float height { get; set; }

        public float ascent { get; set; }

        public float descent { get; set; }

        public float leading { get; set; }

        public TextLineMetrics(float x, float width, float height,
            float ascent, float descent, float leading)
        {
            this.x = x;
            this.width = width;
            this.height = height;
            this.ascent = ascent;
            this.descent = descent;
            this.leading = leading;
        }
    }
}